FISH 3 is a continuation of FISH1-3.
You've done Solo in FISH 1, Duo in FISH 2, and both of those in the dark in FISH 3.
In 3.5, we're going to add a 3rd man and then a 4th man to give you the best practices for running an entire Fireteam. We'll do an introduction in to distractionary devices as well as secondary weapons.
We'll do this in lit rooms, dark rooms, and with variable lighting.
Skill Level
Experienced
Prerequisites
FISH 3 or equivalent
Round Count
0
Gear List
One open mind
Sturdy clothing that covers exposed skin
Clear Eye protection
A Fighting Carbine with a Mantis Blackbeard System. (Limited number of loaners available)
Weaponlight (>500lum)
Handheld fighting light (>500lum)
Handheld admin light (<50lum)
Headlamp
Plate Carrier and/or Chest rig
Clear Eye Protection
Water
Lunch
Pen and Paper$Range Fee as indicated in the confirmation email (Varies by Location; 0-35 as set by the host range)
Optional:
SIRT pistol, or Smart mag Pistol (limited number opf loaners available)
Warbelt, Battlebelt, or Gunbelt
Helmet (Ballistic or Bump)